First Game


👻 Dev Blog: Building My First Unity Game — A Grave Undertaking

Date: September 20, 2025 Author: Grave

🕯️ The Spark 

I didn’t set out to make a game, I set out to create a template that I can create future games with ease. Something modular, resilient, and easy to adapt to different styles. I have enjoyed ghost hunting with my family who is very involved with it, so this was a fun first project that was inspired by them.

🦴 Building the Bones 

The game itself is a narrative puzzle-adventure set across haunted maps: Grandma’s Basement, the Schoolhouse, the Graveyard. Each scene is modular, each transition debug-confirmable. I built a GameFlowTracker to handle scene routing, a CandleGameEndTrigger to manage victory logic, and a MapZoomer that zooms into glyphs and loads scenes with cinematic flair.

But I didn’t want hardcoded transitions. I wanted config toggles. So I wired everything to runtime switches: fade durations, zoom targets, and spawner scripts. If any of these bones breaks, I would love for any players to let me know.

Files

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